So here's my udpated character WIP, which in a perfect world would already be animated and this project would be over. But no, I'm extremely behind schedule and this project may not even get completed this semester. Hooray for the "I" that will most likely soon be blemishing my report card.
Anyway, here's some updated stills and a super-fast rigging test video. There's a lot I could improve on the rig, but most likely I will only finish making morph targets and fix the obvious pinching areas.
All comments and critiques are welcome and appreciated.